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Nicholas Polchies

My name is Nicholas Polchies and I am a programmer and game developer. I have a degree in computer science and have been creating games with the Gamkedo Game Developers Club since February 2016. With the club I have made web-based games in JavaScript on canvas and PC, Mac, and Linux games in Unity with C# and GLSL. I have experience both as a team member and a project leader managing a team of developers. Below are some examples of my work.

You can contact me via my twitter handle @Nick_Polchies or by email at admin@gmail.com @nicholaspolchies.ca.com.org

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Critical Alpha: Afterburner

Lead programmer, project manager

Aerial combat game made in Unity with C#

  • Managed a team of nine developers
  • Coordinated weekly tasks
  • Created new AI behaviors
  • Added new levels
  • Added procedural terrain features
  • Refined controls and flight model
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APC5

Lead programmer/designer, project manager

Five Bubble shooter game developed in pure JavaScript

  • Managed a team of five developers
  • Coordinated weekly tasks
  • Created bubble grid system
  • Designed and programmed core gameplay
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Towers of Space

Graphics Programmer

Tower defence game developed in Unity with C# and HLSL

  • Worked with a team of thirteen developers
  • Created tower construction effect
  • Configured post processing effects
  • Configured model materials
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Legends of the Outlands

Programmer

Online multiplayer adventure game in Unity and C#

  • Worked with a team of nine developers
  • Implemented player abilities
  • Created puzzle mechanics
  • Assisted in net code design
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Thopiax

Programmer

Arena combat game developed in pure JavaScript

  • Worked with a team of nine developers
  • Created new weapons and class abilities
  • Implemented new enemy types and AI behavior
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Crime is Sexy

Lead programmer

Satirical game jam project in GameMaker

  • Worked with a team of seven developers
  • Programmed entire game in 24 hours
  • Created procedural level title system
  • Poked fun at self